Ships
Last updated
Last updated
Ships are the core units in your Battlegroup configuration and play a crucial role in both offense and defense. They are versatile, powerful, and can be customized to fit various roles. Each ship houses Strike Crafts, Officers, and possesses unique tech trees that enhance both its capabilities and the performance of the units it carries. Ship Roles Each ship has a specific role that defines its purpose in combat. Choosing the right ship for your strategy is essential for maximizing effectiveness in battle.
Ship Stats The performance of each ship is determined by its stats, which affect both its individual power and the effectiveness of the Strike Crafts it carries:
By balancing ship roles and maximizing their stats, you can create powerful Battle Groups capable of tackling any challenge. Ships are the backbone of your fleet, and understanding their roles and stats is essential for building a formidable military force.
Multirole: These ships are versatile, capable of performing a wide variety of tasks, and can adapt to different combat situations.
Assault: Focused on offensive capabilities, these ships excel in delivering high physical or elemental damage to enemy units.
Command: These ships provide strategic advantages, improving the effectiveness of your fleet by boosting other units in the Battlegroup.
Intelligence: These ships gather valuable information during battle, often providing bonuses to initiative or revealing enemy weaknesses.
Support: Designed to assist and enhance the capabilities of other ships, Support ships provide healing, shielding, or buffs to their allies.
Leadership: This stat determines the ship’s ability to boost its strike craft by increasing damage performed and reducing damage received
Power: This stat determines the amount of physical damage a ship can deal during combat. High Power stats allow a ship to inflict significant damage to enemy units.
Elemental: This stat governs the elemental damage a ship deals. Elemental attacks are useful for countering specific enemy defenses or exploiting weaknesses.
Initiative: Initiative determines the turn order in combat rounds. Ships with higher Initiative will act earlier, allowing them to strike before slower ships.
Command Capacity: Command Capacity dictates how many Strike Crafts the ship can carry into battle. Ships with higher Command Capacity can bring more Strike Crafts into combat, increasing the overall firepower of your Battlegroup.