# Officers

<figure><img src="/files/oZtvMJtSMS9R018X94El" alt=""><figcaption></figcaption></figure>

**Officers** come in four types—**Command, Engineering, Support, and Combat**—and each ship can have one officer assigned to each of these roles. Officers contribute to a Battle Group’s overall strength through their stat modifiers, which are added to the ship’s total values. Both stats and officer skills can be improved by assigning **Reserve Crew—unused officers** of the same type and rarity. As officers are Enhanced or Augmented, the number of required Reserve Crew increases per level, and previously leveled officers can be used to fill multiple slots, with any excess crew refunded to the player.<br>

**Officer Rarity**

The rarity of the officer determines several factors regarding skill and stat packages.

**Uncommon Officers** cannot be leveled up. Likewise they cannot be utilized for leveling up officers of higher rarity. They can only be slotted into ships for use, or retired (coming to a future spec: meaning deleted/sold) for currency.

**Rare Officers** can only have their stats leveled up, and therefore can only create stat packages for use in upgrading other rare officer stats. Rare Officers will not a have an Edit button in their Knowledge Base panel.

**Epic and Legendary Officers** can have both their stats and skills leveled up.

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**Reserve Crew**\
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Reserve Crew are unused officers that can be assigned to enhance the stats or skills of another officer through the Enhance or Augment systems. Only officers of the **same rarity and type** can be used as Reserve Crew. As upgrades increase in level, so does the number of required Reserve Crew slots. Players can also use previously Enhanced or Augmented officers as Reserve Crew, and their applied value carries over, helping to fill multiple slots at once. Any unused Reserve Crew from a transferred officer is refunded to the player's inventory.

* Must match **type and rarity** of target officer
* Used for **Enhancing stats** and **Augmenting skills**
* **Higher levels require more** Reserve Crew
* **Upgraded officers** fill multiple slots when used as crew
* **Extra crew is refunded** after applying

<figure><img src="/files/cUCMSJzSDv64AqqyGeYr" alt=""><figcaption></figcaption></figure>

**Enhance (Stat Upgrades)**\
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Enhancing increases an officer’s stat values, directly boosting the total strength of the Battle Group they’re assigned to. Players enhance an officer by assigning Reserve Crew of the same type and rarity through the Enhance Menu. As levels increase, more Reserve Crew are needed. Using previously Enhanced officers will fill multiple slots based on the number of crew applied to them, with any excess refunded after the upgrade.

* Increases officer **stat modifiers**
* Requires **same type & rarity** Reserve Crew
* Higher levels = more Reserve Crew slots
* Previously Enhanced officers fill **multiple slots**
* **Extra crew refunded** after applying

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![](/files/5BFxx8LTSz7PsnyO4nVt)<br>

**Augment (Skill Upgrades)**\
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Augmenting upgrades an officer’s skill, improving its impact during combat. The process mirrors Enhancement—players assign Reserve Crew of the same type and rarity using the Augment Menu. Each skill level requires more Reserve Crew slots. Previously Augmented officers can be used to fill multiple slots, and any remaining applied crew is returned to the player.

* Improves **officer skills**
* Uses **same type & rarity** Reserve Crew
* Previously Augmented officers fill **multiple slots**
* **Unused Reserve Crew** are refunded\
  ![](/files/VEB2NTa21R0QDdryRFou)![](/files/eXk6SRwx6mco8hiLInmR)

**Skill Collection/Swapping**\
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Players can change an officer’s Active Skill using the “Change Skill” button, selecting from eligible skills collected through Augmentation. Only skills from the officer itself or its Reserve Crew used during Augmentation are available. Skills already applied elsewhere (as stat or skill packages) must be reset before they can be reassigned.

* Only skills from the officer or its **Augmentation Reserve Crew** are eligible
* **Enhancement Reserve Crew** do *not* provide skill options
* Skills tied to other officers must be **reset** to become available again

**Officer Removal and Stat Reset**\
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Players can remove Reserve Crew and reset officer progress using the “Unassign Crew” button. When tapped from the **Enhance Menu**, all Reserve Crew from both Enhance and Augment are returned, resetting the officer completely to level 0 in both systems. When tapped from the **Augment Menu**, only Augment-related Reserve Crew are refunded, and the officer’s Enhance level remains intact. Because Augment requires a matching Enhance level, players cannot maintain an Augment level without a corresponding Enhance level.

* **Unassign Crew (Enhance Menu):** Fully resets both Enhance and Augment levels to 0
* **Unassign Crew (Augment Menu):** Only resets Augment, leaving Enhance level intact
* **Augment requires Enhance**: You can’t have Augment > 0 if Enhance = 0

<figure><img src="/files/DunVqWL5wkJTmpYnitpX" alt=""><figcaption></figcaption></figure>

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**Enhance & Augment Correlation**\
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Enhance and Augment systems are closely linked. Each level of **Augment requires a matching or higher Enhance level**, meaning players cannot Augment beyond the current Enhance level. However, officers can have a positive Enhance level without any Augmentation. This design ensures that skill upgrades are always backed by corresponding stat improvements.

* Augment level cannot exceed Enhance level
* **Enhance can exist without Augment**, but not vice versa
* Enhancing is a **prerequisite** for each level of Augmentation

**Required Reserve Crew per level by rarity (Enhance)**

|            |                             |                              |                                  |
| :--------: | :-------------------------: | :--------------------------: | :------------------------------: |
| Stat Level | Rare Stat Packages Required | Epic Stats Packages Required | Legendary Stat Packages Required |
|      0     |              0              |               0              |                 0                |
|      1     |              1              |               1              |                 1                |
|      2     |              2              |               2              |                 2                |
|      3     |              3              |               3              |                 3                |
|      4     |              5              |               5              |                 5                |
|      5     |                             |               8              |                 8                |

**Required Reserve Crew per level by rarity (Augment)**

|             |                     |                              |                                   |
| :---------: | :-----------------: | :--------------------------: | :-------------------------------: |
| Skill Level | Stat Level Required | Epic Skill Packages Required | Legendary Skill Packages Required |
|      0      |          0          |               0              |                 0                 |
|      1      |          1          |               1              |                 1                 |
|      2      |          2          |               1              |                 1                 |
|      3      |          3          |               2              |                 2                 |
|      4      |          4          |               2              |                 2                 |
|      5      |          5          |               3              |                 3                 |

*\*Rare Officers will have skills, but won’t be able to level them up.*\
*\*Uncommon Officers don’t level at all.*


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