War of Nova
  • Game Overview
    • Story
    • Factions
  • Game Mechanics
    • The Basics
      • Infrastructure
      • Resources
      • Tiles
      • Ships
      • Strike Craft
      • Officers
      • Seasonal Progression
    • Combat
    • The Map Search Tool
    • Movement Range
    • The Operations Tech Tree
    • Galaxy Map
    • Improve Performance
  • Social Features
  • FAQ
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  1. Game Mechanics
  2. The Basics

Seasonal Progression

Seasons provide a structured, time-limited progression system where players engage in collective and personal challenges. Each season lasts 40–60 days and introduces new goals, content, and rewards. How It Works:

  • Phases: Seasons are divided into progressive phases, each with a specific objective. All players work toward completing the current phase before time expires. Whether successful or not, the server automatically advances to the next phase.

  • Rewards: Players receive base rewards after each phase. If the phase’s objective is completed on time, a bonus chest becomes available. If not, it is marked as “requirement not met.”

  • Game Updates: With each new phase, the game may introduce tougher challenges, new content, or catch-up mechanics for latecomers.

End of Season:

  • Seasonal ranks and rewards are distributed based on completed objectives.

  • A brief transition period follows, during which player actions no longer affect rankings.

  • A new season begins 1–2 days later.

What Carries Over:

  • Retained: Gold, acquired officers, ships, and ship mastery.

  • Reset: Guilds, seasonal consumables, strike craft, structures, tech-tree progress, seasonal resources (Gas, Titanium, Water, Minerals), and map data.

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Last updated 6 days ago