> For the complete documentation index, see [llms.txt](https://novainfo.revolvinggames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://novainfo.revolvinggames.com/game-mechanics/the-basics/seasonal-progression.md).

# Seasonal Progression

Seasons provide a structured, time-limited progression system where players engage in collective and personal challenges. Each season lasts **40–60 days** and introduces **new goals, content, and rewards**.\
\
**How It Works:**

* **Phases**: Seasons are divided into progressive phases, each with a specific objective. All players work toward completing the current phase before time expires. Whether successful or not, the server automatically advances to the next phase.
* **Rewards**: Players receive base rewards after each phase. If the phase’s objective is completed on time, a bonus chest becomes available. If not, it is marked as “requirement not met.”
* **Game Updates**: With each new phase, the game may introduce tougher challenges, new content, or catch-up mechanics for latecomers.

#### End of Season:

* Seasonal ranks and rewards are distributed based on completed objectives.
* A **brief transition period** follows, during which player actions no longer affect rankings.
* A **new season** begins 1–2 days later.

#### What Carries Over:

* **Retained**: Gold, acquired officers, ships, and ship mastery.
* **Reset**: Guilds, seasonal consumables, credits, strike craft, structures, tech-tree progress, seasonal resources (Gas, Titanium, Water, Minerals), and map data.


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